![]() ![]() ![]() Like the United States turning full communist or Italy never choosing to side with the Axis powers. Think of it like “history that never happened.” All the pieces more-or-less start in the right places but tend to go off in wildly different directions. ![]() Secretly super popular (and super expensive if you buy all the DLC), Hearts of Iron IV mimics the more historical Total War games by presenting a preset smorgasbord of factions engaged in a single massive conflict: World War II. Hearts of Iron IV – The Best Games Like Total War Which games capture that sense of having super-direct control over meaningful battles and a worthwhile overworld campaign? Let’s find out as we look into the best games like Total War! That’s why this list of “the best games like Total War” focuses specifically on trying to isolate particular parts of that franchise and what makes them work. The massive strategy series has yet to see a real, direct contender to its throne. And, if we’re being totally honest, simply nobody else does it like developer Creative Assembly. Do you focus on the story-driven fantasy of Total War: Warhammer, the scenario perfection of Three Kingdoms, or the laser focus of Troy? There’s a lot to consider. Total War encompasses so many ideas across so many different settings that even it doesn’t exactly know what games are “like” Total War at times. They should have different mechanics, because the game is more varied and better that way.The best games “like” Total War are tough to pin down. Right, but the two races shouldn't have the same mechanics because that's less interesting. I could see the same mechanics working for both races. I mean, both Dark Elves and Chaos Dwarfs need to constantly take in new slaves because they both work them to death and directly kill them for industrial / magical / cultural purposes. It wasn't a broken system, it didn't need to be fixed, it just needed to produce smaller numbers. I want the DE slave mechanics reworked, but it should still be different to the CD ones.ĭE slave mechanics should go back to the old per-province system with a 0 knocked off of the slave market income, the multiplier at max slaves knocked down to a sensible level, and the contribution of settlements to slave cap reorganised such that the province capacities are much closer together and resources and landmarks are more significant not just "is it a 4 slot province?". ![]() Not too over expectant as well which is nice That is,*if* we actually would get it in April then and it does not get delayed again. A "State of the Game" blog with a roadmap, since its then one year since we saw the last while this issue got delayed from December to February to now April.and while CA said this month ethusiasticly they want to drop three DLCs this year, I remain sceptical when they can't put up a simple blog/roadmap for like half a year at that point.This also can include changed startpositions for LLs currently in the area (like Grimgor). However, we have no idea how much or how little this will contain. Rework of the Slave mechanic for DE, with whatever the CD might get.a ton of bugfixes for the "known issue" which covers not even all issues existing.I think there was also a new round of RoR lined up for 3.0 already.Mirrors of Madness maybe spliced in on the side? I mean teased in September, its also quite a journey.I do not worry this will happen, and I actually don't care much Who it might be as long as someone shows up in the end. More Landmark buildings in general, or race specific for IME.2K A Total War Saga: Thrones of Britannia.847 A Total War Saga: Fall of the Samurai. ![]()
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